Audiodraft has launched a new featured called Marketplace! Marketplace is an online store of exclusive music! All the tracks are produced by the talented worldwide Audiodraft sound designer community and handpicked by music professionals to ensure the great quality. Marketplace is offering only exclusive licenses so a single tune can be sold only once. Marketplace is a solution when you need high quality audio immediately but you do not want to risk others using the same audio somewhere else. All tracks on Marketplace are: Immediately available – Listen and buy Exclusive – All the tracks on Audiodraft Marketplace are sold […] Read more »
New layout on Audiodraft site! We’re proud to tell you that Audiodraft.com has gone through a heavy facelift! Audiodraft’s new layout is designed by a creative agency Kokoro & Moi. Besides the new look there are many updates like lists of top sound designers and the “Wall of Fame”, which includes the winners from contests of Audiodraft’s history. Welcome to see the results!
Harri Granholm, Creative Director & Co-Founder of game company Grand Cru, tells us about their experiences AudioDraft contest. Grand Cru’s A superhero MMO game needs a catchy title theme sound design contest collected almost 250 entries and finally the company decided to award three additional winners. Hi Harri! The Supernauts will be Grand Cru’s first game. Can you first tell us a little bit about the history of Grand Cru and The Supernauts? Well, The Cru is a strike force of old Finnish mobile game veterans from Mr.Goodliving combined with virtual world development experience from Sulake with some fresh blood […] Read more »
Ari Nykänen, the creative director at Kuuasema, tells us a little bit how they used AudioDraft to crowdsource the main theme of Supersonic. Supersonic is a fast paced tunnel ride game for iPhone, iPad, Android and WebOS devices that was released few months ago. Hi Ari, congratulations for releasing the game! Supersonic is Kuuasema’s first indie game in many years. Can you first tell us a little bit about how the game was born? We’ve been creating games for publishers since 2004 and we felt it was the time to create and publish a game of our own. Janne Piekkola, […] Read more »